Arduino Cookbook: Recipes to Begin, Expand, and Enhance Your Projects, Edition 3

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· "O'Reilly Media, Inc."
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About this ebook

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light.

Updated for the Arduino 1.8 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an engineer, designer, artist, student, or hobbyist.

  • Get up to speed on the Arduino board and essential software concepts quickly
  • Learn basic techniques for reading digital and analog signals
  • Use Arduino with a variety of popular input devices and sensors
  • Drive visual displays, generate sound, and control several types of motors
  • Connect Arduino to wired and wireless networks
  • Learn techniques for handling time delays and time measurement
  • Apply advanced coding and memory-handling techniques

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4.0
2 reviews

About the author

Michael Margolis is a technologist in the field of real time computing with expertise in developing and delivering hardware and software for interacting with the environment. He has more than 30 years of experience at senior levels with Sony, Microsoft, and Lucent/Bell Labs. He has written libraries and core software that are part of the official Arduino 1.0 distribution.

Brian Jepson is a content manager at LinkedIn Learning, where he manages design and engineering courses. He is also the co-organizer of Providence Geeks, a founding member of the National Maker Faire planning and production team, and coproducer of the Providence Mini Maker Faire. He shares and spreads knowledge of electronics and digital fabrication through hands-on events and workshops, working closely with AS220, a nonprofit community arts center, and with the Rhode Island Computer Museum (both Rhode Island-based nonprofits).

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