![](https://play-lh.googleusercontent.com/EGemoI2NTXmTsBVtJqk8jxF9rh8ApRWfsIMQSt2uE4OcpQqbFu7f7NbTK05lx80nuSijCz7sc3a277R67g=s32)
A Google user
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Your an idiot, true I have all the source code I need I was just curious but I was shocked that some was honest about the worth of source code but you gave none, the only example given was one of someone who played a game... Your an idiot this book set is all faked. To mock this idiot I'm gonna put source code to get started on your new games while this moron can be sad they never done anything but be a scheoster and a ninny, I mean I can't though it's too much typing especially. For free.. I can't lie. This is dumb. Just don't spend money on this. ITs dumber than talking to a friend who got his first gameboy. #include #include #inclide " " Scene Count<< ; , () () 🖕Even funny since these are literally in three seconds of your time how to make a game,. 😔
1 person found this review helpful
![](https://play-lh.googleusercontent.com/EGemoI2NTXmTsBVtJqk8jxF9rh8ApRWfsIMQSt2uE4OcpQqbFu7f7NbTK05lx80nuSijCz7sc3a277R67g=s32)
A Google user
Fundamentals of Game Design is the most apt description of the book for it is exactly that. It takes the fundamentals of commercial video games and put it is black and white for you to see.
While it is not exactly a good read for an experienced designer is a great starting point for a novice, and it can never hurt to see some of the basic put down in simple terms.