Originally sold as part of a โbig boxโ bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history.
Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades.
Kyle Orland got his start writing about video games at the age of 14, when he founded โ90s fan site Super Mario Bros. HQ on his parentsโ AOL web space. Since then heโs somehow put together a career writing and saying millions of aggregate words about games for dozens of outlets ranging from NPR and MSNBC to Electronic Gaming Monthly and Paste Magazine. Heโs been the Senior Gaming Editor at Ars Technica since 2012. Kyle is the author of Wiley Publishingโs Wii for Dummies and Farmville for Dummies, as well as two collections of reporting and criticismโThe Game Beat and Save Pointโboth published by Carnegie Mellonโs ETC Press.