Math for Programming

· No Starch Press
E-bog
504
Sider
Kvalificeret
Denne bog bliver tilgængelig 22. april 2025. Du opkræves ikke før udgivelsen.

Om denne e-bog

A one-stop-shop for all the math you should have learned for your programming career.

Every great programming challenge has mathematical principles at its heart. Whether you’re optimizing search algorithms, building physics engines for games, or training neural networks, success depends on your grasp of core mathematical concepts.

In Math for Programming, you’ll master the essential mathematics that will take you from basic coding to serious software development. You’ll discover how vectors and matrices give you the power to handle complex data, how calculus drives optimization and machine learning, and how graph theory leads to advanced search algorithms.

Through clear explanations and practical examples, you’ll learn to:
  • Harness linear algebra to manipulate data with unprecedented efficiency
  • Apply calculus concepts to optimize algorithms and drive simulations
  • Use probability and statistics to model uncertainty and analyze data
  • Master the discrete mathematics that powers modern data structures
  • Solve dynamic problems through differential equations

Whether you’re seeking to fill gaps in your mathematical foundation or looking to refresh your understanding of core concepts, Math for Programming will turn complex math into a practical tool you’ll use every day.

Om forfatteren

Ronald T. Kneusel has been working with machine learning in industry since 2003 and has a PhD in machine learning from the University of Colorado, Boulder. Kneusel is the author of Practical Deep Learning, Math for Deep Learning, The Art of Randomness, How AI Works, and Strange Code (all from No Starch Press), as well as Numbers and Computers and Random Numbers and Computers (Springer).

Oplysninger om læsning

Smartphones og tablets
Installer appen Google Play Bøger til Android og iPad/iPhone. Den synkroniserer automatisk med din konto og giver dig mulighed for at læse online eller offline, uanset hvor du er.
Bærbare og stationære computere
Du kan høre lydbøger, du har købt i Google Play via browseren på din computer.
e-læsere og andre enheder
Hvis du vil læse på e-ink-enheder som f.eks. Kobo-e-læsere, skal du downloade en fil og overføre den til din enhed. Følg den detaljerede vejledning i Hjælp for at overføre filerne til understøttede e-læsere.