Video Gaming in Science Fiction: A Critical Study

· McFarland
5.0
1 review
Ebook
194
Pages
Eligible
Ratings and reviews aren’t verified  Learn More

About this ebook

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

Ratings and reviews

5.0
1 review

About the author

Jason Barr is an associate professor at Blue Ridge Community College. His work has appeared in African American Review, Explicator, The Journal of Continuing Higher Education, and The Journal of Caribbean Literatures, among others. He lives in Weyers Cave, Virginia. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.