Voxel: Exploring the Depths of Computer Vision with Voxel Technology

· Computer Vision Book 163 · One Billion Knowledgeable
Ebook
107
Pages
Eligible
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About this ebook

What is Voxel

In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Voxel


Chapter 2: Texture mapping


Chapter 3: Ray casting


Chapter 4: Scientific visualization


Chapter 5: Volume rendering


Chapter 6: First-person shooter engine


Chapter 7: Volumetric display


Chapter 8: CryEngine


Chapter 9: Software rendering


Chapter 10: Per-pixel lighting


(II) Answering the public top questions about voxel.


(III) Real world examples for the usage of voxel in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Voxel.

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