Arduino Sensors for Everyone

· Gilbut Publishing Ltd.
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Prepare: Getting Started with Sensors and Arduino


Choose the right sensor for your situation and learn the basic knowledge you need to know to handle it properly. Learn about the various characteristics that determine the performance of the sensor, the interface method, and precautions for use. Install the program to run Arduino and check how to use the library to be used for practice, and you are ready!

 


Practice: Measuring the pollutants that harm your body


From simple temperature and humidity to fine dust, ultraviolet rays, formaldehyde, and radiation, we will cover 18 sensors that can measure air pollutants and atmospheric conditions that affect the human body. We will explore the specifications, features, and operating principles of each sensor and connect them with Arduino to accurately measure the value.


 

One more step!: Take on a sensor project


If you have studied how each sensor works and measured the air environment around you, you can now apply the sensor to various projects. In this book, we will make a simple ‘fine dust & temperature and humidity meter' and use LCD, Bluetooth, Wi-Fi, and RF communication to display the results of the project.

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Perihal pengarang

We are in an era of economical and societal revolution. Information and communication technologies such as sensors, artificial intelligence (AI), Internet of Things (IoT), Metaverse, Big Data, mobile and cloud networks, and robotics will be combined to create a new hyper-connected society. We will live as Digital Nomads, using various technologies to help create a lifestyle where we can work and enjoy freely.

Ronnie Kim is a 16-year software developer in the IT field. He majored in Robotics and has won many competitions related to software and hardware (Korea Intelligence Robot Competition, Embedded Software Contest, etc.). Ronnie Kim pursues STEAM: STEAM stands for Science, Technology, Engineering, Arts and Mathematics. His goal is to make science and technology more engaging and presenting learning situations that allow students to improve their design and problem-solving skills.

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