Doom Guy: Life in First Person

¡ Blackstone Publishing ¡ āļšāļŽāļąāļē John Romero āˇ€āˇ’āˇƒāˇ’āļąāˇŠ
4.7
āˇƒāļ¸āˇāļŊāˇāļ āļą 14āļšāˇŠ
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āļ´āˇāļē 17 āļ¸āˇ’āļąāˇ’ 4
āļ…āˇƒāļ‚āļšāˇŠâ€āˇ‚āˇ’āļ´āˇŠāļ­
āˇƒāˇ”āļ¯āˇ”āˇƒāˇ”āļšāļ¸āˇŠ āļŊāļļāļēāˇ’
āļ‡āļœāļēāˇ“āļ¸āˇŠ āˇƒāˇ„ āˇƒāļ¸āˇāļŊāˇāļ āļą āˇƒāļ­āˇŠâ€āļēāˇāļ´āļąāļē āļšāļģ āļąāˇāļ­Â āˇ€āˇāļŠāˇ’āļ¯āˇ”āļģ āļ¯āˇāļą āļœāļąāˇŠāļą
āļ¸āˇ’āļąāˇ’ 5āļš āˇƒāˇāļ¸āˇŠāļ´āļŊāļēāļšāˇŠ āļ…āˇ€āˇāˇŠâ€āļēāļ¯? āļ•āļąāˇ‘āļ¸ āˇ€āˇšāļŊāˇāˇ€āļš, āļąāˇœāļļāˇāļŗāˇ’āˇ€ āļ´āˇ€āˇ āˇƒāˇ€āļąāˇŠ āļ¯āˇ™āļąāˇŠāļą. 
āļ‘āļšāˇŠ āļšāļģāļąāˇŠāļą

āļ¸āˇ™āļ¸ āˇāˇŠâ€āļģāˇ€āˇŠâ€āļē āļ´āˇœāļ­ āļœāˇāļą

The inspiring autobiography of video game designer and DOOM cocreator John Romero

Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty.

Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career—from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games Ltd.

His story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero’s parents’ mixed-race coupling, and a grandmother who once ran a brothel in Mexico combine for an illuminating story of his youth—a story that has never before been revealed.

After years in the gaming spotlight, Romero is now telling his story—the whole story—in his own words.

āļ‡āļœāļēāˇ“āļ¸āˇŠ āˇƒāˇ„ āˇƒāļ¸āˇāļŊāˇāļ āļą

4.7
āˇƒāļ¸āˇāļŊāˇāļ āļą 14āļšāˇŠ

āļšāļģāˇŠāļ­āˇ˜ āļ´āˇ’āˇ…āˇ’āļļāļŗ

Computer and video game legend John Romero has designed and published more than 130 games since his first sale as a teenage programming prodigy at the age of sixteen. His major achievements include coinventing a series of revolutionary computer games that launched the industry’s most popular genre, the first-person shooter. He lives in Galway, Ireland.

āļ¸āˇ™āļ¸ āˇāˇŠâ€āļģāˇ€āˇŠâ€āļē āļ´āˇœāļ­ āļ…āļœāļēāļąāˇŠāļą

āļ”āļļ āˇƒāˇ’āļ­āļą āļ¯āˇ™āļē āļ…āļ´āļ§ āļšāˇ’āļēāļąāˇŠāļą.

āˇƒāˇ€āļąāˇŠ āļ¯āˇ“āļ¸āˇš āļ­āˇœāļģāļ­āˇ”āļģāˇ”

āˇƒāˇŠāļ¸āˇāļģāˇŠāļ§āˇŠ āļ¯āˇ”āļģāļšāļŽāļą āˇƒāˇ„ āļ§āˇāļļāˇŠāļŊāļ§āˇŠ
Android āˇƒāˇ„ iPad/iPhone āˇƒāļŗāˇ„āˇ Google Play āļ´āˇœāļ­āˇŠ āļēāˇ™āļ¯āˇ”āļ¸ āˇƒāˇŠāļŽāˇāļ´āļąāļē āļšāļģāļąāˇŠāļą. āļ‘āļē āļ”āļļāˇš āļœāˇ’āļĢāˇ”āļ¸ āˇƒāļ¸āļŸ āˇƒāˇŠāˇ€āļēāļ‚āļšāˇŠâ€āļģāˇ“āļēāˇ€ āˇƒāļ¸āļ¸āˇ”āˇ„āˇ”āļģāˇŠāļ­ āļšāļģāļą āļ…āļ­āļģ āļ”āļļāļ§ āļ•āļąāˇ‘āļ¸ āļ­āˇāļąāļš āˇƒāˇ’āļ§ āˇƒāļļāˇāļŗāˇ’āˇ€ āˇ„āˇ āļąāˇœāļļāˇāļŗāˇ’āˇ€ āļšāˇ’āļēāˇ€āˇ“āļ¸āļ§ āļ‰āļŠ āˇƒāļŊāˇƒāļēāˇ’.
āļŊāˇāļ´āˇŠāļ§āˇœāļ´āˇŠ āˇƒāˇ„ āļ´āļģāˇ’āļœāļĢāļš
āļ”āļļāļœāˇš āļ´āļģāˇ’āļœāļĢāļšāļēāˇš āˇ€āˇ™āļļāˇŠ āļļāˇŠâ€āļģāˇ€āˇŠāˇƒāļģāļē āļˇāˇāˇ€āˇ’āļ­āļēāˇ™āļąāˇŠ Google Play āļ¸āļ­ āļ¸āˇ’āļŊāļ¯āˇ“ āļœāļ­āˇŠ āļ´āˇœāļ­āˇŠ āļ”āļļāļ§ āļšāˇ’āļēāˇ€āˇ’āļē āˇ„āˇāļš.